The party rescued Nundro and together they navigated back through the Wave Echo Cave the way they’d come. They recovered the body of the dwarf left unceremoniously at the entrance of the mine, and Nundro confirmed that it was that of his brother Tharden Rockseeker. The trip back to town was uneventful, and everyone was thankful to arrive back in town. The members of the party spent the evening snuggling with the various magical items they’d found and learned

The gauntlets found on the remains of the dwarf where the party had fought off a couple bugbears are gauntlets of ogre power. While wearing these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets simply have no effect.

The wand Dresden found underwater turned out to be a wand of magic missiles. It has 7 charges, and with the wand in hand, you can use your action to fire the magic missile spell and expend 1 to 3 of the wand’s charges. For each charge expended beyond 1, the spell’s level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand’s last charge, roll a d20 and on a 1, the wand crumbles into ash and is destroyed.

The Spider Staff carried by Nezznar required attunement in order to use its magical properties. Until then it can be wielded as a quarterstaff. Once attuned, it deals 1d6 extra poison damage on a hit when used to make a weapon attack. It also has 10 charges which are used to fuel the spells within it. You can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). It regains 1d6 + 4 expended charges each day at dusk. If you expend the wand’s last charge, roll a d20 and on a 1, the wand crumbles into dust and is destroyed.

And one of the books the group found in the stash given by the spectral figure in the caverns had a map sewn into its cover. The map references several locations in the Sumber Hills to the east of Phandalin.

Sadly, the strange tingling of the weapons conferred by the green flames of what turned out to be the Forge of Spells had faded away by the next morning.

The people of Phandalin were pleased to see the adventurers return safely and amazed to see Nundro alive. There was a dwarven burial ceremony to lay Tharden to rest, and afterwards everyone got very drunk. Sildar Hallwinter offered up the Tresendar Manor to the group and invited them to make the town their home. Gundren and Nundro promised to award the party a 10 percent share of the mine’s profits once they take over the administration of the mine.



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